Configuration
Welcome to the MBT Camping System! This documentation will guide you through the process of configuring various variables within the provided code. Even if you have little to no programming experience, fear not! Follow the steps below to customize the camping system according to your needs.
MBT.Props = {
["Tent"] = `prop_skid_tent_01`,
["Chair"] = `prop_skid_chair_02`,
["Fire"] = `prop_beach_fire`,
["Grill"] = `prop_bbq_5`
}This variable stores the names of various camping props used in the system, such as tents, chairs, fires, and grills.
MBT.Language = "EN"Specifies the default language for the camping system. You can set it to "EN" for English or "IT" for Italian or you can add your language.
MBT.WarmingDistance = 2.5Defines the distance at which the fire warm animation is triggered.
MBT.MaxDistanceMove = 4.0Sets the maximum distance between the player and the camping prop for move mode. If the distance exceeds this value, the move mode is exited.
MBT.GetUpKey = "E"Specifies the key (in this case, "E") that the player uses to get up from a sitting position.
MBT.MoveControls = {
["Up"] = 44, -- Q
["Down"] = 20, -- Z
["Forward"] = 172, -- UP ARROW
-- ... (other control mappings)
["Confirm"] = 179, -- SPACE
}Defines the key codes for various movement controls used in the camping system (e.g., up, down, left, right, rotate left, rotate right, confirm).
MBT.Labels = {
["IT"] = {
["Veh_Banned"] = {
["Title"] = "Errore",
["Text"] = "Questa operazione non può essere effettuata in un veicolo",
},
-- ... (other Italian labels)
},
["EN"] = {
["Veh_Banned"] = {
["Title"] = "Error",
["Text"] = "You can't do this in a vehicle!",
},
-- ... (other English labels)
}
}Contains language-specific labels and messages used in the camping system for various actions and notifications
MBT.Items = {
["meat"] = { ["Cooked"] = "cooked_meat", ["Burnt"] = "burnt_meat", ["Prop"] = `prop_cs_burger_01` }
}Defines food items that can be cooked, specifying their cooked and burnt versions and corresponding props.
MBT.GetFood = function (foodList) -- This will be used if you not using ox_inventory, so you have to fill up by yourself according to your inventory system
-- Info
--[[
playerFood must be returned as a table with the following structure:
playerFood = {
["item_name"] = {
["Count"] = 3,
["Slots"] = { 2, 4, 6 }
},
["another_item_name"] = {
["Count"] = 2,
["Slots"] = { 1, 5 }
}
}
]]
-- Ox inventory preset
--[[
local playerFood = {}
local items = exports.ox_inventory:Search('slots', foodList)
if items then
for name, data in pairs(items) do
for _, v in pairs(data) do
if v.slot then
if not playerFood[name] then
playerFood[name] = { Label = v.label, Count = v.count, Description = v.description, Slots = { v.slot } }
else
playerFood[name]["Count"] = playerFood[name]["Count"] + v.count
playerFood[name]["Slots"][#playerFood[name]["Slots"] + 1] = v.slot
end
end
end
end
if next(playerFood) == nil then
MBT.Notification(labels["Nothing_To_Cook"]["Text"], labels["Nothing_To_Cook"]["Title"], "error")
end
return playerFood
end
]]
endContains logic for retrieving food items. This function should be filled based on your inventory system if you are not using ox_inventory.
MBT.ItemName = "campkit"This section allows you to define custom functions that enhance the functionality of the elevator system.
MBT.Notification = function (text, text2, type) -- Put your custom notification event here
FrameworkObj.ShowNotification(text)
-- FrameworkObj.Functions.Notify(text2, type == "info" and "primary" or type)
end
MBT.ServerNotification = function (source, text, text2, type) -- Put your custom notification event here
TriggerClientEvent('esx:showNotification', source, text)
--TriggerClientEvent('QBCore:Notify', source, text, type or "info")
endHandles custom notifications, allowing you to customize their appearance and behavior.
function MBT.HelpUI(text, arg1, arg2)
lib.showTextUI(text, {
position = "left-center",
icon = 'hand',
style = {
borderRadius = 0,
backgroundColor = '#2B80FF',
color = 'white'
}
})
end
function MBT.HideHelpUI()
lib.hideTextUI()
endConfigure the in-game help text and UI appearance, including logic for showing and hiding the UI.
MBT.SetupTarget = function (entities)
-- Target logic
endConfigures interactions with camping items. Uncomment the appropriate section based on the targeting system (ox_target or qb-target) you are using.
MBT.SetupMenu = function (data)
-- Menu logic
endConfigures interactions with cooking items. Uncomment the appropriate section based on the targeting system (ox_libor qb-menu) you are using.
function MBT.SetupSkillbar(data)
-- Skillbar logic
endConfigures skillbar for cooking. Uncomment the appropriate section based on the targeting system (ox_libor qb-progressbar) you are using.
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